Monster damage changes
Can read more about it
HERE
All level 100 soul spells have been reworked to be normal spells.
Templar soul spell => Total rework to a new spell. Fist of the heavens, cast on target and explode out to all monsters in range of targeted monster.
Priest soul spell => Stayed the same, just cost mana now
Summoner soul spell => Boost damage and attackspeed of all current summons
Assassin => Total rework, will cause a combination of backstab and bleed on all targets(max 8) on screen
Ranger => Total rework, now places a stationary turret that will autoattack all monsters, but prioritize the target of the ranger.
Wizard => Rework, its now a bigger explosion than Element Explosion with longer cooldown
Berserker => Stayed the same, just cost rage now and have lower damage
Crafting have recieved a small update
Crafting window have recieved a refresh of its GUI
Weaponcrafting no longer craft wands and can now craft tools for gathering. Better tools increase ores, herbs, skins from all gathering professions.
Armorcrafting can now craft some boots!
Enchanting can now craft wands and spellbooks
Mining have recieved a lower base reward and chance to gain higher chance of success and reward if using higher level tools
Herbalism have recieved a lower base reward and chance to gain higher chance of success and reward if using higher level tools
Skinning have recieved a lower base reward and chance to gain higher chance of success and reward if using higher level tools
Some smaller QoLs have been put into the game aswell
Loot channel, notification on loot is no longer displayed in server-log but its own dedicated channel.
Walk-through player summons, always
Coming up next will be Ice Islands update.New areas to explore, quests to complete, bosses to kill.