All professions is now unlocked to all players.
All professions is now unlocked to all players.
All professions is now unlocked to all players.
Berserkers have had a revision on all of their offensive spells. They now scale higher with skills and a bit less with weapon damage, making it more favorable to get higher skills. The spell Shockwave have recieve an area change and is now 3x3 instead of a wave.
Berserkers have had a revision on all of their offensive spells. They now scale higher with skills and a bit less with weapon damage, making it more favorable to get higher skills. The spell Shockwave have recieve an area change and is now 3x3 instead of a wave.
Today we have added a blocking-feature for specifically enchanted items, they are no longer sell-able to NPCs to avoid having them sold by mistake.
Today we have added a blocking-feature for specifically enchanted items, they are no longer sell-able to NPCs to avoid having them sold by mistake.
Today we have fixed a bug where certain weapons caused players not to gain skills, most notably soulcrusher, cobra axe and bow of cataclysm. They were not properly assigned to the right vocation or weapontype so when a player was doing damage the server didnt know what to do and just stopped giving player skills until relogging. Soulcrusher now is properly a two-handed weapon and only usable for berserkers, cobra axe is one-handed for assassins and templars and the bow is well.. Only usable to rangers as intended.
Today we have fixed a bug where certain weapons caused players not to gain skills, most notably soulcrusher, cobra axe and bow of cataclysm. They were not properly assigned to the right vocation or weapontype so when a player was doing damage the server didnt know what to do and just stopped giving player skills until relogging. Soulcrusher now is properly a two-handed weapon and only usable for berserkers, cobra axe is one-handed for assassins and templars and the bow is well.. Only usable to rangers as intended.
We have increased the base armor and defense of all classes. Further more, Alchemy now have a chance to craft up to 3 extra potions and flasks depending on skill.
We have increased the base armor and defense of all classes. Further more, Alchemy now have a chance to craft up to 3 extra potions and flasks depending on skill.
Deep below the jungles of Nargil lays the Draken Palace. A path have opened up under the lizards of Nargil. ![]() ![]() Everdale Team Pox
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A new NPC has started to move into the city of Phepane and will be added next serversave! He will allow you to travel on his magic carpet to various location throughout the Phepane desert in exchange for some creature products, much similar to Kurt and his raft in Algaros. He is located to the west of Phepane depot. He also sells magic carpet mounts to players exalted with the city of Phepane. ![]() Team Everdale Pox |
Due to real-life events the time being spent updating and adding things to Everdale have slowed down quite drastically, but the development team(Team of one, Pox) is still working when able to do some changes here and there and keeping an eye out for critical bugs that needs to be solved. One major thing that has been worked on behind the scene is a rework of the class Berserker. If you have played a Berserker before you are quite familiar to its core-mechanics. Deal damage, generate rage to be able to cast spells. This mechanic have made Berserkers a very unique class, but it has had its drawbacks, not to name them all, but playing in a team has felt very bad compared to any other class in Everdale. This is the main thing we have tried to solve, while still keep the unique-ness of the class as a core. Few changes that will happen to the class:
When reading the list above the thought might have occurred to you, if spells can cost 0% rage, what point does rage have with the new vision of a Berserker? It is now mainly a defensive mechanism for a Berserker. Damage you take will first fill your rage before dealing damage to your health, which will be the new core-mechanic of the Berserker, as long as you can keep as low rage as possible, you will basically be immune to incoming damage. A new bar to display potions and custom buffs will be also added, to keep track if you have your ex. crit potion or fire protection potion active or not. Another change that will happen is in regards to some upset comments to the loot chance to rarity chance change in dungeons. The rarity chance has not been touch, but the loot will be increased, not to the same amount as before, it will as a start be 33% of how it used to be before. (This will be going live next serversave) Team Everdale God Pox |
On monday, 13th of Feburary there will be a minor update to the server and with that said, the serversave of that day will be extended for about 1 hour to prepare. Some client changes are happening and few changes to some of the mechanics of the game. Changes to the task system: Task will no longer have a selected amount. You will be able to turn in any task at 50 monsters kills at any time, up to a maximum of 1000. Changes to the AFK Training system: You will no longer be able to just AFK freely. It will cost soul to train, 1 soul per minute of training. Soul generation is same as always, you just need to hunt and gain experience that is equal or higher than your level*2 Few UI changes: Task window no longer has slider to select amount for obvious reasons Items in backpack will have an indication what type of rarity it is Skill window have recieved a new tab that contains all of a players current protections. Lots of minor bug fixes and optimizations is also applied in this update ![]() ![]() Team Everdale God Pox |
Today is the day, finally the biggest change to Everdale is coming! Coming up next will be Ice Islands update. New areas to explore, quests to complete, bosses to kill. Everdale Team God Pox |