If you are a ranger and buying arrows and bolts, they will now prioritize landing directly in your quiver instead of your main backpack, if you are carrying one.
If you are a ranger and buying arrows and bolts, they will now prioritize landing directly in your quiver instead of your main backpack, if you are carrying one.
If you are a ranger and buying arrows and bolts, they will now prioritize landing directly in your quiver instead of your main backpack, if you are carrying one.
The loot increase per monster level has been reduced and rarity chance has been increased per monster level to balance dungeons, less loot but more rare and epics. You can now also gain reforge crystals by smelting items with rarity. And physical reflect attribute has been changed to melee damage reflect to give a more synergy and better feeling than flat physical reflect.
The loot increase per monster level has been reduced and rarity chance has been increased per monster level to balance dungeons, less loot but more rare and epics. You can now also gain reforge crystals by smelting items with rarity. And physical reflect attribute has been changed to melee damage reflect to give a more synergy and better feeling than flat physical reflect.
A new client update has been pushed out ready for download, its not being forced so update whenever you can, but some changes to the task and reforge window has been made, and some UI glitches might appear if you dont update the client.
A new client update has been pushed out ready for download, its not being forced so update whenever you can, but some changes to the task and reforge window has been made, and some UI glitches might appear if you dont update the client.
Berserkers have recived a larger scaling for rage generation. Will now generate more and quicker to stay relevant in hunts and can cast spells more often.
Berserkers have recived a larger scaling for rage generation. Will now generate more and quicker to stay relevant in hunts and can cast spells more often.
New client update has been pushed out and ready for download that solves the bug that was causing hotkeys to sometimes stop working. Either run the launcher or re-download from the site https://everdale.net/downloads.php
New client update has been pushed out and ready for download that solves the bug that was causing hotkeys to sometimes stop working. Either run the launcher or re-download from the site https://everdale.net/downloads.php
On monday, 13th of Feburary there will be a minor update to the server and with that said, the serversave of that day will be extended for about 1 hour to prepare. Some client changes are happening and few changes to some of the mechanics of the game. Changes to the task system: Task will no longer have a selected amount. You will be able to turn in any task at 50 monsters kills at any time, up to a maximum of 1000. Changes to the AFK Training system: You will no longer be able to just AFK freely. It will cost soul to train, 1 soul per minute of training. Soul generation is same as always, you just need to hunt and gain experience that is equal or higher than your level*2 Few UI changes: Task window no longer has slider to select amount for obvious reasons Items in backpack will have an indication what type of rarity it is Skill window have recieved a new tab that contains all of a players current protections. Lots of minor bug fixes and optimizations is also applied in this update ![]() ![]() Team Everdale God Pox |
Today is the day, finally the biggest change to Everdale is coming! Coming up next will be Ice Islands update. New areas to explore, quests to complete, bosses to kill. Everdale Team God Pox |
Edit 2022-12-12 - Imbuement system got scrapped, keeping reforge and rarity system. Rework on the whole rarity and reforge system, as we are not quite happy with how it turned out. Made the game more or less only focused on grinding dungeons. Which, sure we want you to do dungeons, but it shouldnt be the only part of the game. Items gaining attributes based on rarity is removed and replaced with a new system to imbue creature products into the item, amount of imbue slots will be tied to the rarity system. With this being said, all current attributes on all items will be reset when the time comes for the update to be released. This includes enchants on items. With this said, we will let you get the enchant scroll back when removing enchant on item, to prepare before the update and not lose your current enchants. A major rework on monster behaviour regards to their attacks and damages. Currently the most helpful attribute regards to defense is physical protection, since all creatures do melee attacks as physical. We are changing this up, as an example, dragons will have all their damage be fire, that goes for melee, wave and explosion, brimstone bugs will do earth melee damage and vampires will do death and so on. This will encourage players to stack different variants of protection depending on what you want to hunt. Some profession changes have been made aswell. Gathering no longer only have one tool for mining, skinning etc, there will be multiple tiers that will increase resource gains, and will require certain skill levels to use. Armorcrafters will be able to craft boots, finally.. Weaponcrafters will no longer be able to craft wands, this will be moved over to enchanting. Weaponcrafters will get to craft tools (different tier tools for gathering explained above) Enchanting will also get go craft spellbooks. Some smaller quality of life changes and implementations will also come. Such as, a dedicated loot-channel, stackable enchant scrolls, fun raids with the ability to gain outfits and mounts. There will be wiki pages published explaning most of these things more in details Everdale Team God Pox |
If you've been around the discord channel you have heard talks about reforging that is suppose to come to Everdale. Which will give you the ability to both re-roll the attributes of your item, and transfer them to another item of same itemslot. This reforging system will be tied into the new updated dungeon system that is coming with it. Instead of adding modifications to a dungeon that will increase the level or spawn by a certain amount, you gain a dungeon level per dungeon completed at your current max level. Each dungeon level increase the level of monsters and bosses which result in more health, more damage, more experience and more loot. For each completed dungeon you gain a reforging crystal, higher dungeon and higher level, increases chances to get an the purple reforging crystal needed for items with Epic rarity roll. This update is aiming to release this weekend. And its not just these two things that are coming, a small update to the visuals of the client comes aswell. No more option window, it has been proven to not be the most reliable, so its been replaced. Map-clicking bug that would make you randomly stop at nothing or when path blocked by a monster is also finally fixed. A demonic gate has popped up, giving the players a new hunting grounds loaded with demonic creatures and possibly a big bad boss at the end. Bring your potions, bring your friends, you will need them at the end of the world. ![]() ![]() Everdale Team God Pox |
I would like to give an update about what we are currently working on for Everdale. The past weeks we have been working pretty hard with a big rework on how attributes on items are generated. Today, only selected items from crafting can have a chance to generate a random attribute, crit chance, fire protection and so on, all depending how high skill required to craft the item. We would like to get away from this and not only have crafted items generate random attributes, but give this option for every single looted, gained from quests, crafted and whatever else there might be. This will open up the field for upgrades to be quite larger than it currently is, maybe a knight armor with great attributes is better than your dragon scale mail with lower attributes for what you're currently hunting. We are also doing some reworks in regards to the task system. Today, you can only complete one task per day, this was set in place not to gain to much reputation and just get the reputation rewards in basically one day. But since the release of dungeons and the ability to gain reputations upon completing them, the reason to only complete one task became irrelevant. What we have decided is, to keep the cooldown from when you can change an already ongoing task to midnight(00:00) server-time. If you already have an active task, this is when you can select a new one, if you do not wish to complete it. If you do complete the task however, you will be able to pick a new task the same day. Everdale Team God Pox |