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2022-11-18

New wikipage has been published with more information regarding the new imbuement system to help you prepare before the update and can be found here https://everdale.net/wiki.php?topic=Imbue

New wikipage has been published with more information regarding the new imbuement system to help you prepare before the update and can be found here https://everdale.net/wiki.php?topic=Imbue

2022-10-04

Minor change to Wizards manashield has been made. You now take 80% damage as mana up from 50% and it will now display that you have manashield in the condition bar below your health when its active.

Minor change to Wizards manashield has been made. You now take 80% damage as mana up from 50% and it will now display that you have manashield in the condition bar below your health when its active.

2022-09-01

Today a new spell for summoners have been introduced. A spell they've been waiting a long time for. Exana Recall, you can now remove all your summons at once or cast exana recall "summoned skeleton to only remove skeletons for example.

Today a new spell for summoners have been introduced. A spell they've been waiting a long time for. Exana Recall, you can now remove all your summons at once or cast exana recall "summoned skeleton to only remove skeletons for example.

2022-08-23

Dungeons have been adjusted and will teleport a Summoners summons together with the player.

Dungeons have been adjusted and will teleport a Summoners summons together with the player.

2022-08-21

Bug that caused dromedary and wailing widow not being able to be tamed has been solved.

Bug that caused dromedary and wailing widow not being able to be tamed has been solved.

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  09 November 2022 (13:28) by God Pox - Small update

There has been silence for quite a while now from the development side of Everdale. Don't worry, we have been working on quite a lot of things, both big and small.


Rework on the whole rarity and reforge system, as we are not quite happy with how it turned out.
Made the game more or less only focused on grinding dungeons. Which, sure we want you to do dungeons, but it shouldnt be the only part of the game.

Items gaining attributes based on rarity is removed and replaced with a new system to imbue creature products into the item, amount of imbue slots will be tied to the rarity system.

With this being said, all current attributes on all items will be reset when the time comes for the update to be released. This includes enchants on items. With this said, we will let you get the enchant scroll back when removing enchant on item, to prepare before the update and not lose your current enchants.


A major rework on monster behaviour regards to their attacks and damages. Currently the most helpful attribute regards to defense is physical protection, since all creatures do melee attacks as physical. We are changing this up, as an example, dragons will have all their damage be fire, that goes for melee, wave and explosion, brimstone bugs will do earth melee damage and vampires will do death and so on.
This will encourage players to stack different variants of protection depending on what you want to hunt.


Some profession changes have been made aswell.
Gathering no longer only have one tool for mining, skinning etc, there will be multiple tiers that will increase resource gains, and will require certain skill levels to use.
Armorcrafters will be able to craft boots, finally..
Weaponcrafters will no longer be able to craft wands, this will be moved over to enchanting.
Weaponcrafters will get to craft tools (different tier tools for gathering explained above)
Enchanting will also get go craft spellbooks.

Some smaller quality of life changes and implementations will also come.
Such as, a dedicated loot-channel, stackable enchant scrolls, fun raids with the ability to gain outfits and mounts.


There will be wiki pages published explaning most of these things more in details


Everdale Team
God Pox

  14 July 2022 (21:31) by God Pox - Reforge system!

If you've been around the discord channel you have heard talks about reforging that is suppose to come to Everdale.

Which will give you the ability to both re-roll the attributes of your item, and transfer them to another item of same itemslot.

This reforging system will be tied into the new updated dungeon system that is coming with it.
Instead of adding modifications to a dungeon that will increase the level or spawn by a certain amount, you gain a dungeon level per dungeon completed at your current max level.
Each dungeon level increase the level of monsters and bosses which result in more health, more damage, more experience and more loot.

For each completed dungeon you gain a reforging crystal, higher dungeon and higher level, increases chances to get an the purple reforging crystal needed for items with Epic rarity roll.

This update is aiming to release this weekend.

And its not just these two things that are coming, a small update to the visuals of the client comes aswell.
No more option window, it has been proven to not be the most reliable, so its been replaced.
Map-clicking bug that would make you randomly stop at nothing or when path blocked by a monster is also finally fixed.

A demonic gate has popped up, giving the players a new hunting grounds loaded with demonic creatures and possibly a big bad boss at the end.
Bring your potions, bring your friends, you will need them at the end of the world.




Everdale Team
God Pox

  17 May 2022 (09:42) by God Pox - Some upcoming changes

I would like to give an update about what we are currently working on for Everdale.


The past weeks we have been working pretty hard with a big rework on how attributes on items are generated.
Today, only selected items from crafting can have a chance to generate a random attribute, crit chance, fire protection and so on, all depending how high skill required to craft the item.

We would like to get away from this and not only have crafted items generate random attributes, but give this option for every single looted, gained from quests, crafted and whatever else there might be.
This will open up the field for upgrades to be quite larger than it currently is, maybe a knight armor with great attributes is better than your dragon scale mail with lower attributes for what you're currently hunting.


We are also doing some reworks in regards to the task system.
Today, you can only complete one task per day, this was set in place not to gain to much reputation and just get the reputation rewards in basically one day. But since the release of dungeons and the ability to gain reputations upon completing them, the reason to only complete one task became irrelevant.

What we have decided is, to keep the cooldown from when you can change an already ongoing task to midnight(00:00) server-time. If you already have an active task, this is when you can select a new one, if you do not wish to complete it.
If you do complete the task however, you will be able to pick a new task the same day.

Everdale Team
God Pox

  05 May 2022 (10:45) by God Pox - Professions Update

As advertised a few months back, we were working on a system that would let you smelt items to retireve some of the crafting materials used.

We are now happy to announce it has finally been released!
Been lots of testing and tweaking, and I'm sure more work will be needed in the future after we have seen how this affects professions over all.

How does it work?
Just throw any item on the basin near the Armor- and Weaponcraft trainers.
If it doesnt work, that specific item is not smelt-able, most items are but not all of them.


Everdale Team
God Pox

  15 February 2022 (11:37) by God Pox - Dungeon Update

Our dungeon system is recieving a major update after tomorrow serversave, you will now be able to enter a dungeon as a party!


If you are in a party, only the leader can trigger the dungeon, when the leader has entered, rest of the party have to just click the dungeon device and they will get teleported in.

Loot from dungeon bosses has been rewritten because of this.
Each player that does damage, heal or block damage during the boss fight will be eligable to get loot.

When the boss dies, each player thats eligable for loot has an individual chance to get loot based on the participation in the fight. If you just stand in a corner and do nothing, you will get nothing. If you do damage your loot chance is based on damage done compared to the rest of the group.
As stated above, all loot is individual and will get sent to the reward chest outside all dungeon devices.


As a small preview, we are working on adding a smelting system for all, or atleast most, items in-game.
Instead of selling the items you loot to NPCs you can decide to smelt them to gain crafting materials.

This system will not be in the game at next serversave, this is just a preview what we are working on.


Everdale Team
God Pox