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2023-01-16

Rangers have recieved some changes to their spells. Scaling on some spells have been increased, mostly Minor- and Heavy shot and Multi shot to compensate for the increase cooldown of Arrow volley. Crippling shot have been reworked to always cripple monsters.

Rangers have recieved some changes to their spells. Scaling on some spells have been increased, mostly Minor- and Heavy shot and Multi shot to compensate for the increase cooldown of Arrow volley. Crippling shot have been reworked to always cripple monsters.

2023-01-13

Today some spell changes have been made for most classes. Cooldown on AoE spells have been slightly increased to make it not spammable for some of the classes as it were before. Some damage scaling have been altered to be lower for both Flicker strike and Corpse explosion. These two were very experimental spells and from what we have seen they were a bit too strong.

Today some spell changes have been made for most classes. Cooldown on AoE spells have been slightly increased to make it not spammable for some of the classes as it were before. Some damage scaling have been altered to be lower for both Flicker strike and Corpse explosion. These two were very experimental spells and from what we have seen they were a bit too strong.

2023-01-06

Few map changes have happened today. Some mailboxes have been added to Phepane with a mailman at the top floor of depot. Also the cyclops mountain in Algaros have received an extension, more monsters and veins to mine.

Few map changes have happened today. Some mailboxes have been added to Phepane with a mailman at the top floor of depot. Also the cyclops mountain in Algaros have received an extension, more monsters and veins to mine.

2022-12-23

Today double loot event has started! Merry Christmas everyone!

Today double loot event has started! Merry Christmas everyone!

2022-12-14

Bug fix has been applied today. Gathering professions(mining, skinning etc) was calculating chance wrongly with different types of tools, this has been fixed.

Bug fix has been applied today. Gathering professions(mining, skinning etc) was calculating chance wrongly with different types of tools, this has been fixed.

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  12 December 2022 (09:07) by God Pox - Update time!

Today is the day, finally the biggest change to Everdale is coming!


Monster damage changes
Can read more about it HERE

All level 100 soul spells have been reworked to be normal spells.
Templar soul spell => Total rework to a new spell. Fist of the heavens, cast on target and explode out to all monsters in range of targeted monster.
Priest soul spell => Stayed the same, just cost mana now
Summoner soul spell => Boost damage and attackspeed of all current summons
Assassin => Total rework, will cause a combination of backstab and bleed on all targets(max 8) on screen
Ranger => Total rework, now places a stationary turret that will autoattack all monsters, but prioritize the target of the ranger.
Wizard => Rework, its now a bigger explosion than Element Explosion with longer cooldown
Berserker => Stayed the same, just cost rage now and have lower damage

Crafting have recieved a small update
Crafting window have recieved a refresh of its GUI
Weaponcrafting no longer craft wands and can now craft tools for gathering. Better tools increase ores, herbs, skins from all gathering professions.
Armorcrafting can now craft some boots!
Enchanting can now craft wands and spellbooks
Mining have recieved a lower base reward and chance to gain higher chance of success and reward if using higher level tools
Herbalism have recieved a lower base reward and chance to gain higher chance of success and reward if using higher level tools
Skinning have recieved a lower base reward and chance to gain higher chance of success and reward if using higher level tools

Some smaller QoLs have been put into the game aswell
Loot channel, notification on loot is no longer displayed in server-log but its own dedicated channel.
Walk-through player summons, always

Coming up next will be Ice Islands update.
New areas to explore, quests to complete, bosses to kill.


Everdale Team
God Pox

  09 November 2022 (13:28) by God Pox - Small update

Edit 2022-12-12 - Imbuement system got scrapped, keeping reforge and rarity system.

There has been silence for quite a while now from the development side of Everdale. Don't worry, we have been working on quite a lot of things, both big and small.

Rework on the whole rarity and reforge system, as we are not quite happy with how it turned out.
Made the game more or less only focused on grinding dungeons. Which, sure we want you to do dungeons, but it shouldnt be the only part of the game.

Items gaining attributes based on rarity is removed and replaced with a new system to imbue creature products into the item, amount of imbue slots will be tied to the rarity system.

With this being said, all current attributes on all items will be reset when the time comes for the update to be released. This includes enchants on items. With this said, we will let you get the enchant scroll back when removing enchant on item, to prepare before the update and not lose your current enchants.


A major rework on monster behaviour regards to their attacks and damages. Currently the most helpful attribute regards to defense is physical protection, since all creatures do melee attacks as physical. We are changing this up, as an example, dragons will have all their damage be fire, that goes for melee, wave and explosion, brimstone bugs will do earth melee damage and vampires will do death and so on.
This will encourage players to stack different variants of protection depending on what you want to hunt.


Some profession changes have been made aswell.
Gathering no longer only have one tool for mining, skinning etc, there will be multiple tiers that will increase resource gains, and will require certain skill levels to use.
Armorcrafters will be able to craft boots, finally..
Weaponcrafters will no longer be able to craft wands, this will be moved over to enchanting.
Weaponcrafters will get to craft tools (different tier tools for gathering explained above)
Enchanting will also get go craft spellbooks.

Some smaller quality of life changes and implementations will also come.
Such as, a dedicated loot-channel, stackable enchant scrolls, fun raids with the ability to gain outfits and mounts.


There will be wiki pages published explaning most of these things more in details


Everdale Team
God Pox

  14 July 2022 (21:31) by God Pox - Reforge system!

If you've been around the discord channel you have heard talks about reforging that is suppose to come to Everdale.

Which will give you the ability to both re-roll the attributes of your item, and transfer them to another item of same itemslot.

This reforging system will be tied into the new updated dungeon system that is coming with it.
Instead of adding modifications to a dungeon that will increase the level or spawn by a certain amount, you gain a dungeon level per dungeon completed at your current max level.
Each dungeon level increase the level of monsters and bosses which result in more health, more damage, more experience and more loot.

For each completed dungeon you gain a reforging crystal, higher dungeon and higher level, increases chances to get an the purple reforging crystal needed for items with Epic rarity roll.

This update is aiming to release this weekend.

And its not just these two things that are coming, a small update to the visuals of the client comes aswell.
No more option window, it has been proven to not be the most reliable, so its been replaced.
Map-clicking bug that would make you randomly stop at nothing or when path blocked by a monster is also finally fixed.

A demonic gate has popped up, giving the players a new hunting grounds loaded with demonic creatures and possibly a big bad boss at the end.
Bring your potions, bring your friends, you will need them at the end of the world.




Everdale Team
God Pox

  17 May 2022 (09:42) by God Pox - Some upcoming changes

I would like to give an update about what we are currently working on for Everdale.


The past weeks we have been working pretty hard with a big rework on how attributes on items are generated.
Today, only selected items from crafting can have a chance to generate a random attribute, crit chance, fire protection and so on, all depending how high skill required to craft the item.

We would like to get away from this and not only have crafted items generate random attributes, but give this option for every single looted, gained from quests, crafted and whatever else there might be.
This will open up the field for upgrades to be quite larger than it currently is, maybe a knight armor with great attributes is better than your dragon scale mail with lower attributes for what you're currently hunting.


We are also doing some reworks in regards to the task system.
Today, you can only complete one task per day, this was set in place not to gain to much reputation and just get the reputation rewards in basically one day. But since the release of dungeons and the ability to gain reputations upon completing them, the reason to only complete one task became irrelevant.

What we have decided is, to keep the cooldown from when you can change an already ongoing task to midnight(00:00) server-time. If you already have an active task, this is when you can select a new one, if you do not wish to complete it.
If you do complete the task however, you will be able to pick a new task the same day.

Everdale Team
God Pox

  05 May 2022 (10:45) by God Pox - Professions Update

As advertised a few months back, we were working on a system that would let you smelt items to retireve some of the crafting materials used.

We are now happy to announce it has finally been released!
Been lots of testing and tweaking, and I'm sure more work will be needed in the future after we have seen how this affects professions over all.

How does it work?
Just throw any item on the basin near the Armor- and Weaponcraft trainers.
If it doesnt work, that specific item is not smelt-able, most items are but not all of them.


Everdale Team
God Pox