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2022-07-02

Assassins bleeds now triggers leech and summoners gain mana leech from their summons attacks and summon still benefits from the life leech.

Assassins bleeds now triggers leech and summoners gain mana leech from their summons attacks and summon still benefits from the life leech.

2022-06-30

For next server save, lots of changes to spells have been made. Few classes have had their damages changed. Assassins will now be able to stack puncturing throw and bleed, and the idea is that bleed will trigger leech, but that has to wait a bit longer for testing. Priests spell Holy Wave now damage enemies and heal friendly players and summons. Priests have recieved a new attacking spell for level 50, Righteous Fire.

For next server save, lots of changes to spells have been made. Few classes have had their damages changed. Assassins will now be able to stack puncturing throw and bleed, and the idea is that bleed will trigger leech, but that has to wait a bit longer for testing. Priests spell Holy Wave now damage enemies and heal friendly players and summons. Priests have recieved a new attacking spell for level 50, Righteous Fire.

2022-06-25

We have identified and fixed the issue that was causing dungeons bosses to sometimes drop double loot and we have enabled the dungeons again.

We have identified and fixed the issue that was causing dungeons bosses to sometimes drop double loot and we have enabled the dungeons again.

2022-06-24

Dungeons have temporarily been disabled to fix bug with double loot from bosses.

Dungeons have temporarily been disabled to fix bug with double loot from bosses.

2022-06-19

Some changes has been made to skill rewards received from tasks, since they can be farmed quite a lot instead of once per day they have been lowered.

Some changes has been made to skill rewards received from tasks, since they can be farmed quite a lot instead of once per day they have been lowered.

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  17 May 2022 (09:42) by God Pox - Some upcoming changes

I would like to give an update about what we are currently working on for Everdale.


The past weeks we have been working pretty hard with a big rework on how attributes on items are generated.
Today, only selected items from crafting can have a chance to generate a random attribute, crit chance, fire protection and so on, all depending how high skill required to craft the item.

We would like to get away from this and not only have crafted items generate random attributes, but give this option for every single looted, gained from quests, crafted and whatever else there might be.
This will open up the field for upgrades to be quite larger than it currently is, maybe a knight armor with great attributes is better than your dragon scale mail with lower attributes for what you're currently hunting.


We are also doing some reworks in regards to the task system.
Today, you can only complete one task per day, this was set in place not to gain to much reputation and just get the reputation rewards in basically one day. But since the release of dungeons and the ability to gain reputations upon completing them, the reason to only complete one task became irrelevant.

What we have decided is, to keep the cooldown from when you can change an already ongoing task to midnight(00:00) server-time. If you already have an active task, this is when you can select a new one, if you do not wish to complete it.
If you do complete the task however, you will be able to pick a new task the same day.

Everdale Team
God Pox

  05 May 2022 (10:45) by God Pox - Professions Update

As advertised a few months back, we were working on a system that would let you smelt items to retireve some of the crafting materials used.

We are now happy to announce it has finally been released!
Been lots of testing and tweaking, and I'm sure more work will be needed in the future after we have seen how this affects professions over all.

How does it work?
Just throw any item on the basin near the Armor- and Weaponcraft trainers.
If it doesnt work, that specific item is not smelt-able, most items are but not all of them.


Everdale Team
God Pox

  15 February 2022 (11:37) by God Pox - Dungeon Update

Our dungeon system is recieving a major update after tomorrow serversave, you will now be able to enter a dungeon as a party!


If you are in a party, only the leader can trigger the dungeon, when the leader has entered, rest of the party have to just click the dungeon device and they will get teleported in.

Loot from dungeon bosses has been rewritten because of this.
Each player that does damage, heal or block damage during the boss fight will be eligable to get loot.

When the boss dies, each player thats eligable for loot has an individual chance to get loot based on the participation in the fight. If you just stand in a corner and do nothing, you will get nothing. If you do damage your loot chance is based on damage done compared to the rest of the group.
As stated above, all loot is individual and will get sent to the reward chest outside all dungeon devices.


As a small preview, we are working on adding a smelting system for all, or atleast most, items in-game.
Instead of selling the items you loot to NPCs you can decide to smelt them to gain crafting materials.

This system will not be in the game at next serversave, this is just a preview what we are working on.


Everdale Team
God Pox

  02 February 2022 (09:09) by God Pox - New area discovered

A new area has been discovered below the reaper ruins in Phepane desert.. Filled with Undead Dragons.. Should not try to explore this place by your own, bring your friends.



Everdale
God Pox

  21 December 2021 (10:16) by God Pox - The Desert

Captain Blac.. Ehm.. Edward, has arrived with his ship to Algaros to take you to distant lands.

For a small fee of course...

Lots of new areas to explore and creatures to kill.
With a few quests to help you on your adventures.






Everdale
God Pox