A bug in parts of the code that could cause the server to crash have been identified and a restart have been done to implement a fix.
A bug in parts of the code that could cause the server to crash have been identified and a restart have been done to implement a fix.
A bug in parts of the code that could cause the server to crash have been identified and a restart have been done to implement a fix.
Life and mana leech have recieved buffs. Poisons, bleed and other damage over time, leech increased from 35% -> 50% Summons will now leech life also to their master, but only for 50% AoE spells, leech increased from 10% of total damage to 25% of total damage (+ 100% from the highest dealt damage as always)
Life and mana leech have recieved buffs. Poisons, bleed and other damage over time, leech increased from 35% -> 50% Summons will now leech life also to their master, but only for 50% AoE spells, leech increased from 10% of total damage to 25% of total damage (+ 100% from the highest dealt damage as always)
Jeremiah the Red, the boss inside hero dungeon was a bit strong, so he has had his damage reduced to fit in terms of strength with the Bonecracker, boss in behemoth dungeon.
Jeremiah the Red, the boss inside hero dungeon was a bit strong, so he has had his damage reduced to fit in terms of strength with the Bonecracker, boss in behemoth dungeon.
From todays serversave the prices of reforging and transfering of rarities have been adjusted, to be more kind to the wallets of players.
From todays serversave the prices of reforging and transfering of rarities have been adjusted, to be more kind to the wallets of players.
Few changes to weapon- and armorcrafting has been added, with higher skills above the required skill of a certain weapon/armor it has a chance to increase the attack, defense and armor of the crafted items.
Few changes to weapon- and armorcrafting has been added, with higher skills above the required skill of a certain weapon/armor it has a chance to increase the attack, defense and armor of the crafted items.
A new NPC has started to move into the city of Phepane and will be added next serversave! He will allow you to travel on his magic carpet to various location throughout the Phepane desert in exchange for some creature products, much similar to Kurt and his raft in Algaros. He is located to the west of Phepane depot. He also sells magic carpet mounts to players exalted with the city of Phepane. Team Everdale Pox |
Due to real-life events the time being spent updating and adding things to Everdale have slowed down quite drastically, but the development team(Team of one, Pox) is still working when able to do some changes here and there and keeping an eye out for critical bugs that needs to be solved. One major thing that has been worked on behind the scene is a rework of the class Berserker. If you have played a Berserker before you are quite familiar to its core-mechanics. Deal damage, generate rage to be able to cast spells. This mechanic have made Berserkers a very unique class, but it has had its drawbacks, not to name them all, but playing in a team has felt very bad compared to any other class in Everdale. This is the main thing we have tried to solve, while still keep the unique-ness of the class as a core. Few changes that will happen to the class:
When reading the list above the thought might have occurred to you, if spells can cost 0% rage, what point does rage have with the new vision of a Berserker? It is now mainly a defensive mechanism for a Berserker. Damage you take will first fill your rage before dealing damage to your health, which will be the new core-mechanic of the Berserker, as long as you can keep as low rage as possible, you will basically be immune to incoming damage. A new bar to display potions and custom buffs will be also added, to keep track if you have your ex. crit potion or fire protection potion active or not. Another change that will happen is in regards to some upset comments to the loot chance to rarity chance change in dungeons. The rarity chance has not been touch, but the loot will be increased, not to the same amount as before, it will as a start be 33% of how it used to be before. (This will be going live next serversave) Team Everdale God Pox |
On monday, 13th of Feburary there will be a minor update to the server and with that said, the serversave of that day will be extended for about 1 hour to prepare. Some client changes are happening and few changes to some of the mechanics of the game. Changes to the task system: Task will no longer have a selected amount. You will be able to turn in any task at 50 monsters kills at any time, up to a maximum of 1000. Changes to the AFK Training system: You will no longer be able to just AFK freely. It will cost soul to train, 1 soul per minute of training. Soul generation is same as always, you just need to hunt and gain experience that is equal or higher than your level*2 Few UI changes: Task window no longer has slider to select amount for obvious reasons Items in backpack will have an indication what type of rarity it is Skill window have recieved a new tab that contains all of a players current protections. Lots of minor bug fixes and optimizations is also applied in this update Team Everdale God Pox |
Today is the day, finally the biggest change to Everdale is coming! Coming up next will be Ice Islands update. New areas to explore, quests to complete, bosses to kill. Everdale Team God Pox |
Edit 2022-12-12 - Imbuement system got scrapped, keeping reforge and rarity system. Rework on the whole rarity and reforge system, as we are not quite happy with how it turned out. Made the game more or less only focused on grinding dungeons. Which, sure we want you to do dungeons, but it shouldnt be the only part of the game. Items gaining attributes based on rarity is removed and replaced with a new system to imbue creature products into the item, amount of imbue slots will be tied to the rarity system. With this being said, all current attributes on all items will be reset when the time comes for the update to be released. This includes enchants on items. With this said, we will let you get the enchant scroll back when removing enchant on item, to prepare before the update and not lose your current enchants. A major rework on monster behaviour regards to their attacks and damages. Currently the most helpful attribute regards to defense is physical protection, since all creatures do melee attacks as physical. We are changing this up, as an example, dragons will have all their damage be fire, that goes for melee, wave and explosion, brimstone bugs will do earth melee damage and vampires will do death and so on. This will encourage players to stack different variants of protection depending on what you want to hunt. Some profession changes have been made aswell. Gathering no longer only have one tool for mining, skinning etc, there will be multiple tiers that will increase resource gains, and will require certain skill levels to use. Armorcrafters will be able to craft boots, finally.. Weaponcrafters will no longer be able to craft wands, this will be moved over to enchanting. Weaponcrafters will get to craft tools (different tier tools for gathering explained above) Enchanting will also get go craft spellbooks. Some smaller quality of life changes and implementations will also come. Such as, a dedicated loot-channel, stackable enchant scrolls, fun raids with the ability to gain outfits and mounts. There will be wiki pages published explaning most of these things more in details Everdale Team God Pox |